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Prehistoric kingdom steam
Prehistoric kingdom steam







Updated the Modular Group Infomenu, compartmentalizing data throughout several windows, for a less cluttered look.Streamlined the Landscaping Menu for simpler feature access and ease of use.

Prehistoric kingdom steam skin#

  • Nursery animal skin ‘seen’ status now persists in saved games.
  • Animal fact voice lines now persist in saved games, so they shouldn’t repeat over the same playthrough.
  • Music is now properly paused when opening the pause menu.
  • Updated a Torvosaurus music cue in the tutorial.
  • Further balanced ambient lighting on all levels.
  • Improved CTAA antialiasing, the game image should feel slightly less jagged overall.
  • Removed contact shadows from grass rendering - we’ve been going back and forth with this visual tweak for the last few weeks, but ultimately chose to settle on a fluffier, less noisy grass look.
  • Adjusted night time color grading for overcast and stormy weather.
  • Improved dithering effects on the ambient occlusion’s second pass.
  • Reduced reflectivity of Scots Pine and Bald Cypress leaves.
  • Removed shadows from modular glass and glass fences.
  • Modular style selection now displays all the different styles present in a building (as opposed to one style per styleset), allowing users to quickly swap out specific materials in their structure without having to select individual items.
  • Moved Donation Box 1,2 and 3 to the Guest Amenities section in the GUI.
  • Improved texture seams on the Igneous Rock piece set.
  • Changed visuals for Solar Panel and Wind Turbine.
  • Foliage painting respects buildings, paths and fences.
  • Fence replacement is now completely blocked if replacing an existing fence with the same fence type.
  • To get around this, simply shift the height of all the group’s pieces (quickly selectable through box select or Ctrl+A) to match where they should meet the ground, relative to the grid’s height. NOTE: as a structural change, this might affect several user prefabs that have been made prior to this modification.
  • Modular Groups now have a far more consistent way to ground themselves to the terrain: the group’s grid height - this means that a structure’s default height position will now always originate at the grid’s height.
  • Floating vegetation now doesn’t realign with terraforming changes, while plants already colliding with the terrain will keep their terrain offset after terrain editing actions.
  • Actions can now be carried out while the Management View is open.
  • prehistoric kingdom steam

    Lowered upkeep costs by an average factor of x3.Lowered research costs by an average factor of x2.Lowered animal unlocking costs by an average factor of x4.Lowered animal incubation costs by an average factor of x5.Heavily lowered park costs across the board.

    prehistoric kingdom steam

    This change effectively removes a ‘middle man’ cost sink, hopefully making the Challenge mode experience more accessible These are now instantly unlocked and purchased upon reaching the required rating level.

  • Removed purchasing cost from Excavation Sites.
  • The minimum exhibit size for a single animal of each species should now be much lower

    prehistoric kingdom steam

    Updated minimum animal exhibit sizes, lowering the min.Added a power infomenu panel when selecting power modules, indicating an item’s current output and range, and in the case of backup batteries, current charge.Added broadcast variants to Acrocanthosaurus.Added sounds to the guest facility buttons in the management view.Added sounds to the refill and clean habitat buttons.Added support for fence replacement in the undo/redo stack.Added support for path replacement in the undo/redo stack.Added support for path placement in the undo/redo stack.Added support for vegetation painting in the undo/redo stack.Automatic flattening can be disabled through the options menu This also applies to flat floor pieces, as long as their world rotation is 0 on the Z and X axis. This will also stop terraforming actions from affecting terrain underneath the respective structures. Added automatic terrain flattening! Modules will automatically flatten the terrain if placed within a certain distance threshold from the ground.

    prehistoric kingdom steam

    Expanded the Structures research tree, adding 2 new items:.Increased Geothermal Power Plant Efficiency 1 & 2.Increased Wind Turbine Large Efficiency.Enabled the Energy research tree, coming with 10 researchable items:.







    Prehistoric kingdom steam