


Still, making me pay to fast travel just feels like a cheap way to drain my bank of items. Aside from that there are some cool ones like “Cheat Death” which does precisely what it sounds like, having death “look the other way” when you would otherwise die. It’s not a huge barrier by any means, but it’s an odd choice for a basic function. Gone is the ability to save anywhere, instead requiring that you have a collection of various world drops to make this happen. You need to make offerings to do some of the things that you could previously do, which includes one of my personal pet peeves - saving. Let’s take a moment and talk about offerings, since they are a large part of this expansion pack. Even the enemies labeled “Extra-Bad” (they literally have this title - obviously the humor of the base game is present and accounted for). Adding splash damage to an axe imbued with fire, and then adding freeze on parry to your armor, combined with a perk that gives you a high chance of instantly refilling your stamina, and you’ll be ripping through foes with abandon.
#IMMORTALS FENYX RISING GODS MOD#
Your shield bash that once knocked enemies back could now set them on fire, or you could mod it to allow you to shield bash in mid-air. Modifiers on your weapons and armor can also change the way they function. Each weapon can have four modifiers attached, granting modifiers like stamina cost reduction, and additional damage, but one level deeper is where the fun really begins. Modification of your weapons has seen a great deal of tweaking, with an emphasis on Divine Influences. Still, the changes here are varied enough that it’s not a chore to rebuild Ash’s skills over the course of roughly 8 to 10 hours. After spending over 100 hours building your demigod, that can be a tough pill to swallow.

It means you’ll be slowing things way down again, grinding your way up to an appropriate level once again. Ash on the other hand is pretty much where Fenyx started her journey - alone and without a skill to her name. The two previous DLC installments maintained the power Fenyx had obtained through the base game, and Ku came with his own set of skills and tools to get the job done. With this simple change it tightens the narrative as it ensures the player arrives at specific points at the right time. It was at this point that I was reminded of The Legend of Zelda, and I love it. In this specific example, it’s allowing you to shield bash in mid-air to get you across a particularly long jump. Even in the earliest moments of the game you are pushed to try new ways to tackle the world, not allowing you to progress without first augmenting your base skills into something new. Throughout the 8-10 hours on offer here you’ll unlock eleven “Heroic Gifts”, on top of the six Godly Powers from the first game. The Lost Gods isn’t linear, but your progress is more gated by items, “miracles”, and skills this time around. In the base game, as well as in the two expansions, how you tackled the world and in what order was up to you. Even this, however, has seen a bit of a shift. Obviously they’ve all got grievances with the big man at the top, and it’s up to Ash to solve them, of course. That aside, let’s talk about how she’s different, as well as the task at hand.Īsh has to seek out some of the big names in the Greek pantheon, such as Hades, Poseidon, and Demeter to try to convince them to come back to the fold. The team had a chance to give us another personality, but they played it safe with a little bit of copy and paste for Ash’s personality. Honestly, it’s my biggest disappointment with this expansion. New powers and fighting styles, to be sure, but the voice work and mannerisms are absolutely Fenyx. She and Athena believe that Zeus’s non-stop antics might have alienated some of the other gods, and they find themselves on the hunt once again for a mortal to help them out of their self-inflicted jam, settling on a new hero named Ash.Īsh is…well, frankly she’s Fenyx. The storyline takes us back to Mount Olympus, placing us in the sandals of Fenyx once again. That said, rest assured that everyone is still skillfully voice acted, and with some fun laughs along the way. They are all still fully voiced, but it’s a shift to match the perspective change. Instead of the third person close-camera conversation style, there’s a shift to a more Zelda-like panel-conversation style. And this perspective change is just one change of many.Įven the way you meet other gods is different. It changes the feel of the game entirely as platforming, timing, and combat feels entirely different when higher and at an angle. Moving the camera back, and shifting it to a more isometric angle, the game is now nearly top-down. The first thing you’ll notice in The Lost Gods is a completely new perspective.
